Adds an NPC to the world in an objective.
This command can be called up to four times per objective.
Scope
This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.
Syntax
AddNPC( npc, locator, [unused] );Game.AddNPC( npc, locator, [unused] )- npc: The name of the NPC to add.
- locator: The name of the CarStart Locator to place the NPC on.
- unused: Unused.
- Optional.
- Seemingly was meant to refer to an interior name, based on Radical's scripts, but does nothing.
Examples
AddObjective("dummy");
AddNPC("ned", "m2_ned_sd");
CloseObjective();Game.AddObjective("dummy")
Game.AddNPC("ned", "m2_ned_sd")
Game.CloseObjective()