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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Objectives

AddNPC

Adds an NPC to the world in an objective.

Scope

This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.

Syntax

MFK
Lua
AddNPC( npc, locator, [unused] );
Game.AddNPC( npc, locator, [unused] )
  • npc: The name of the NPC to add.
  • locator: The name of the CarStart Locator to place the NPC on.
  • unused: Unused.
    • Optional.
    • Seemingly was meant to refer to an interior name, based on Radical's scripts, but does nothing.

Examples

MFK
Lua
AddObjective("dummy");
	AddNPC("ned", "m2_ned_sd");
CloseObjective();
Game.AddObjective("dummy")
	Game.AddNPC("ned", "m2_ned_sd")
Game.CloseObjective()