Adds an NPC to the world in an objective.
Scope
This command should be called between calls to AddObjective and CloseObjective in a mission's initialisation script.
Syntax
MFK
Lua
AddNPC( npc, locator, [unused] );Game.AddNPC( npc, locator, [unused] )- npc: The name of the NPC to add.
- locator: The name of the CarStart Locator to place the NPC on.
- unused: Unused.
- Optional.
- Seemingly was meant to refer to an interior name, based on Radical's scripts, but does nothing.
Examples
MFK
Lua
AddObjective("dummy");
AddNPC("ned", "m2_ned_sd");
CloseObjective();Game.AddObjective("dummy")
Game.AddNPC("ned", "m2_ned_sd")
Game.CloseObjective()