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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • General
  • Dialogue

AddAmbientNpcAnimation

Adds a conversation animation for the NPC involved in the conversation.

Scope

This command should be called in a level's initialization script OR a mission's initialization script.

Syntax

MFK
Lua
AddAmbientNpcAnimation( animation, [bonus_mission_name] );
Game.AddAmbientNpcAnimation( animation, [bonus_mission_name] )
  • animation: The name of the animation to play as defined in the character's .cho file.
  • bonus_mission_name: The name of the bonus mission for which the animation is being registered.
    • This argument is only used for bonus missions and street races, valid arguments are bm1, sr1, sr2, and sr3.

Examples

Normal Mission

MFK
Lua
AddStage();
	AddObjective("dialogue");
		AddAmbientNpcAnimation("dialogue_shaking_fist"); // Marge shakes her fist at Homer for some reason.
		AddAmbientPcAnimation("dialogue_hands_in_air");
		SetDialogueInfo("homer", "marge", "shake", 0);
	CloseObjective();
CloseStage();
Game.AddStage()
	Game.AddObjective("dialogue")
		Game.AddAmbientNpcAnimation("dialogue_shaking_fist") -- Marge shakes her fist at Homer for some reason.
		Game.AddAmbientPcAnimation("dialogue_hands_in_air")
		Game.SetDialogueInfo("homer", "marge", "shake", 0)
	Game.CloseObjective()
Game.CloseStage()

Bonus Mission (leveli.mfk)

MFK
Lua
AddNPCCharacterBonusMission("milhouse", "npd", "sr1_mhouse_sd", "sr1", "checkered", "intro", 0, "checkeredfinish");
SetBonusMissionDialoguePos("sr1", "sr1_player", "sr1_mhouse_sd", "level1_carstart");

ClearAmbientAnimations(                        "sr1"); // Radical always include this.
AddAmbientNpcAnimation("dialogue_no",          "sr1"); // Milhouse shakes his head in disapproval.
AddAmbientPcAnimation("dialogue_shaking_fist", "sr1");
Game.AddNPCCharacterBonusMission("milhouse", "npd", "sr1_mhouse_sd", "sr1", "checkered", "intro", 0, "checkeredfinish")
Game.SetBonusMissionDialoguePos("sr1", "sr1_player", "sr1_mhouse_sd", "level1_carstart")

Game.ClearAmbientAnimations(                        "sr1") -- Radical always include this.
Game.AddAmbientNpcAnimation("dialogue_no",          "sr1") -- Milhouse shakes his head in disapproval.
Game.AddAmbientPcAnimation("dialogue_shaking_fist", "sr1")