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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

SetStageTime

Sets the time on the timer upon reaching a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStageTime( time );
Game.SetStageTime( time )
  • time: The amount of time, in seconds, to set the stage timer to.

Examples

MFK
Lua
SelectMission("m1");
	// ...

	AddStage();
		SetStageTime(60);	
	
		AddObjective("dummy");
		CloseObjective();
	CloseStage();
CloseMission();
Game.SelectMission("m1");
	-- ...

	Game.AddStage();
		Game.SetStageTime(60);
	
		Game.AddObjective("dummy");
		Game.CloseObjective();
	Game.CloseStage();
Game.CloseMission();

Notes

  • In order to actually fail the player when they run out of time in a stage, you must also add a timeout condition in the stage.
  • To add time to whatever the player had left from a previous stage, use AddStageTime instead.