Available since Version 1.18.
Set the amount of coins the player will be fined if they are caught in a Hit & Run.
Scope
This command should be called in a level's initialisation script.
Syntax
MFK
Lua
SetHitAndRunFine( fine_amount );Game.SetHitAndRunFine( fine_amount )- fine_amount: The amount to fine the player if they get caught.
- Defaults to 50.
Examples
MFK
Lua
SetHitAndRunFine(69); // NiceGame.SetHitAndRunFine(69) -- Nice