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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

DisableTrigger

Available since Version 1.18.

Disable a locator's trigger(s) for a stage. Repeat for each locator's triggers you'd like to disable.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
DisableTrigger( locator_name );
Game.DisableTrigger( locator_name )
  • locator_name: The name of a locator whose triggers will be disabled.

Examples

MFK
Lua
AddStage();
	DisableTrigger("z2phone1");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	Game.DisableTrigger("z2phone1")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Version History

Version 1.22.3

Made triggers disabled with the DisableTrigger command in two or more subsequent stages stay disabled between the stages.