Triggers a music event upon reaching a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
SetStageMusicEvent( event );Game.SetStageMusicEvent( event )- event: The name of a music event.
Examples
AddStage();
AddObjective("dummy");
CloseObjective();
SetStageMusicEvent("M3_drama");
CloseStage();Game.AddStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.SetStageMusicEvent("M3_drama")
Game.CloseStage()Notes
This command is similar to the StageStartMusicEvent in the base game, except the underlying code for triggering the event is different and can trigger any music event instead of a limited subset.