Donut Team is a labor of love, built and maintained by a small group of passionate developers. We invest our own time and resources to offer our tools, mods, and web services completely free of charge.

We don't run ads, and we will never sell your data - period.

If you've enjoyed anything we've created, please consider supporting our work with a one-time or monthly donation via our Ko-fi page . Every contribution helps us continue building great experiences for the community.

Dismiss
  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

SetStageMusicEvent

Available since Version 1.27.

Triggers a music event upon reaching a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
SetStageMusicEvent( event );
Game.SetStageMusicEvent( event )
  • event: The name of a music event.

Examples

MFK
Lua
AddStage();
	AddObjective("dummy");
	CloseObjective();

	SetStageMusicEvent("M3_drama");
CloseStage();
Game.AddStage()
	Game.AddObjective("dummy")
	Game.CloseObjective()

	Game.SetStageMusicEvent("M3_drama")
Game.CloseStage()

Notes

This command is similar to the StageStartMusicEvent in the base game, except the underlying code for triggering the event is different and can trigger any music event instead of a limited subset.