This type of condition fails the player if they enter a death trigger.
Examples
MFK
Lua
AddStage();
AddObjective("dummy");
CloseObjective();
AddCondition("outofbounds");
CloseCondition();
CloseStage();Game.AddStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.AddCondition("outofbounds")
Game.CloseCondition()
Game.CloseStage()Notes
This condition type is never used in the base game.