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  • Modding Tools
  • Simpsons Hit & Run Multiplayer Server
  • Lua API Reference
  • Engine Functions
  • Engine.VectorUtil Functions

Engine.VectorUtil.InCircle

Available since Version 1.0.

Checks if a point is inside a circle.

Syntax

Engine.VectorUtil.InCircle( point, circleCenter, circleRadius )

Arguments

  • point (Vector3): The point to check.
  • circleCenter (Vector3): The center of the circle.
  • circleRadius (number): The radius of the circle.

Return Values

  • (boolean): True if the point is inside the circle, false otherwise.

Examples

local point = Engine.Vector3(1, 2, 3)
local circleCenter = Engine.Vector3(4, 5, 6)
local circleRadius = 5
local inCircle = Engine.VectorUtil.InCircle(point, circleCenter, circleRadius)