Available since Version 1.18.
Set the current drawable for the HUD map when a mission starts.
Scope
This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.
Syntax
MFK
Lua
SetHUDMapDrawable( drawable_name );Game.SetHUDMapDrawable( drawable_name )- drawable_name: The name of the drawable to use.
Examples
MFK
Lua
SelectMission("m1");
// ...
// This command should be used in the root of the mission.
SetHUDMapDrawable("l4hudmapShape_alternate");
AddStage();
// ...
CloseStage();
CloseMission();Game.SelectMission("m1")
-- ...
-- This command should be used in the root of the mission.
Game.SetHUDMapDrawable("l4hudmapShape_alternate")
Game.AddStage()
-- ...
Game.CloseStage()
Game.CloseMission()Notes
- Meshes are the type of drawable intended for use as a HUD Map though some other types of drawables are also supported.
- By default, the game stores the mesh for the HUD Map in
art\frontend\scrooby\resource\pure3d\lXhudmap.p3d.
- By default, the game stores the mesh for the HUD Map in
- This will not revert when the mission ends, it is up to the mod to put the HUD Map drawable back when necessary.