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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation

SetHUDMapDrawable

Available since Version 1.18.

Set the current drawable for the HUD map when a mission starts.

Scope

This command should be called between calls to SelectMission and CloseMission in a mission's initialisation script.

Syntax

MFK
Lua
SetHUDMapDrawable( drawable_name );
Game.SetHUDMapDrawable( drawable_name )
  • drawable_name: The name of the drawable to use.

Examples

MFK
Lua
SelectMission("m1");
	// ...

    // This command should be used in the root of the mission.
	SetHUDMapDrawable("l4hudmapShape_alternate");

	AddStage();
    	// ...
	CloseStage();
CloseMission();
Game.SelectMission("m1")
	-- ...

    -- This command should be used in the root of the mission.
	Game.SetHUDMapDrawable("l4hudmapShape_alternate")

	Game.AddStage()
    	-- ...
	Game.CloseStage()
Game.CloseMission()

Notes

  • Meshes are the type of drawable intended for use as a HUD Map though some other types of drawables are also supported.
    • By default, the game stores the mesh for the HUD Map in art\frontend\scrooby\resource\pure3d\lXhudmap.p3d.
  • This will not revert when the mission ends, it is up to the mod to put the HUD Map drawable back when necessary.