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  • Modding Tools
  • Lucas' Simpsons Hit & Run Mod Launcher
  • Hacks
  • Mod Requirable Hacks
  • Additional Script Functionality
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages
  • Checkpoints

SetCheckpointDynaLoadData

Available since Version 1.25.

This command sets the dyna load data string to use when resuming a stage from a checkpoint.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Additionally, this should be called alongside CHECKPOINT_HERE.

Syntax

MFK
Lua
SetCheckpointDynaLoadData( dyna_load_data );
Game.SetCheckpointDynaLoadData( dyna_load_data )

Examples

MFK
Lua
AddStage();
	CHECKPOINT_HERE();
	SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");

	AddObjective("dummy");
	CloseObjective();
CloseStage();
Game.AddStage()
	Game.CHECKPOINT_HERE()
	Game.SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()