Available since Version 1.25.
This command sets the dyna load data string to use when resuming a stage from a checkpoint.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Additionally, this should be called alongside CHECKPOINT_HERE.
Syntax
MFK
Lua
SetCheckpointDynaLoadData( dyna_load_data );Game.SetCheckpointDynaLoadData( dyna_load_data )- dyna_load_data: The Dyna Load Data string to execute.
Examples
MFK
Lua
AddStage();
CHECKPOINT_HERE();
SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.CHECKPOINT_HERE()
Game.SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()