This page lists all chunk types that we have some amount of documentation for.
General
These chunks are found in more than one game:
- Animation (0x121000)
- Bounding Box (0x10003)
- Bounding Sphere (0x10004)
- Collision Cylinder (0x7010003)
- Collision Oriented Bounding Box (0x7010004)
- Collision Sphere (0x7010002)
- Frontend Group (0x18004)
- Frontend Image Resource (0x18100)
- Frontend Layer (0x18003)
- Frontend Multi Sprite (0x18006)
- Frontend Multi Text (0x18007)
- Frontend Page (0x18002)
- Frontend Project (0x18000)
- Frontend String Text Bible (0x1800B)
- Image (0x19001)
- Image Data (0x19002)
- Index List (0x1000A)
- Light Group (0x2380)
- Mesh (0x10000)
- Old Billboard Quad Group (0x17002)
- Position List (0x10005)
- Shader (0x11000)
- Shader Colour Parameter (0x11005)
- Shader Float Parameter (0x11004)
- Shader Integer Parameter (0x11003)
- Shader Texture Parameter (0x11002)
- Sprite (0x19005)
- Texture (0x19000)
- Texture Font (0x22000)
The Simpsons: Road Rage
These chunks are found exclusively in The Simpsons: Road Rage.
The Simpsons: Hit & Run
These chunks are found exclusively in The Simpsons: Hit & Run.
- Anim Dyna Phys (0x3F0000E)
- ATC (0x3000602)
- Collision Effect (0x3000600)
- Dyna Phys (0x3F00002)
- Fence (0x3F00007)
- Follow Camera Data (0x3000100)
- Inst Stat Phys (0x3F0000A)
- Intersect (0x3F00003)
- Intersection (0x3000004)
- Locator (0x3000005)
- Locator Matrix (0x300000C)
- Path (0x300000B)
- Road (0x3000003)
- Road Data Segment (0x3000009)
- Road Segment (0x3000002)
- Set (0x3000110)
- Spline (0x3000007)
- Static Entity (0x3F00000)
- Static Phys (0x3F00001)
- Tree (0x3F00004)
- Tree Node (0x3F00005)
- Trigger Volume (0x3000006)
- Walker Camera Data (0x3000101)
- Wall (0x3000000)
- World Sphere (0x3F0000B)
Uncategorized
These chunks have not yet been categorized by which game(s) they appear in:
- Anim (0x3F0000C)
- Animated Object (0x20001)
- Animated Object Animation (0x20002)
- Animated Object Factory (0x20000)
- Animation Channel Count (0x121007)
- Animation Group (0x121001)
- Animation Group List (0x121002)
- Animation Header (0x121006)
- Animation Size (0x121004)
- Anim Coll (0x3F00008)
- Anim Dyna Phys Wrapper (0x3F0000F)
- Anim Obj Wrapper (0x3F00010)
- Boolean Channel (0x121108)
- Breakable Object (0x3001000)
- Camera (0x2200)
- Channel Interpolation Mode (0x121110)
- Collision Axis Aligned Bounding Box (0x7010006)
- Collision Object (0x7010000)
- Collision Object Attribute (0x7010023)
- Collision Vector (0x7010007)
- Collision Volume (0x7010001)
- Collision Volume Owner (0x7010021)
- Collision Volume Owner Name (0x7010022)
- Collision Wall (0x7010005)
- Colour Channel (0x121109)
- Colour List (0x10008)
- Composite Drawable (0x4512)
- Composite Drawable Effect (0x4518)
- Composite Drawable Effect List (0x4517)
- Composite Drawable Prop (0x4516)
- Composite Drawable Prop List (0x4514)
- Composite Drawable Skin (0x4515)
- Composite Drawable Skin List (0x4513)
- Composite Drawable Sort Order (0x4519)
- Compressed Quaternion Channel (0x121111)
- Compressed Quaternion Channel2 (0x121112)
- Entity Channel (0x121107)
- Export Info (0x7030)
- Export Info Named Integer (0x7032)
- Export Info Named String (0x7031)
- Expression (0x21000)
- Expression Group (0x21001)
- Expression Mixer (0x21002)
- Float1Channel (0x121100)
- Float2Channel (0x121101)
- Frame Controller (0x121201)
- Frontend Language (0x1800E)
- Frontend Polygon (0x18009)
- Frontend Pure3D Object (0x18008)
- Frontend Pure3D Resource (0x18101)
- Frontend Screen (0x18001)
- Frontend String Hard Coded (0x1800C)
- Frontend Text Bible (0x1800D)
- Frontend Text Bible Resource (0x18105)
- Frontend Text Style Resource (0x18104)
- Game Attr (0x12000)
- Game Attribute Colour Parameter (0x12003)
- Game Attribute Float Parameter (0x12002)
- Game Attribute Integer Parameter (0x12001)
- Game Attribute Matrix Parameter (0x12005)
- Game Attribute Vector Parameter (0x12004)
- History (0x7000)
- Inst Particle System (0x3001001)
- Inst Stat Entity (0x3F00009)
- Instance List (0x3000008)
- Integer Channel (0x12110E)
- Intersect Mesh (0x1008)
- Intersect Mesh2 (0x1009)
- Lens Flare (0x3F0000D)
- Light (0x13000)
- Light Direction (0x13001)
- Light Illumination Type (0x13008)
- Light Position (0x13002)
- Light Shadow (0x13004)
- Matrix List (0x1000B)
- Matrix Palette (0x1000D)
- Multi Controller (0x48A0)
- Multi Controller2 (0x121202)
- Multi Controller Track (0x121203)
- Multi Controller Tracks (0x48A1)
- Normal List (0x10006)
- Old Base Emitter (0x15805)
- Old Billboard Display Info (0x17003)
- Old Billboard Perspective Info (0x17004)
- Old Billboard Quad (0x17001)
- Old Colour Offset List (0x121300)
- Old Emitter Animation (0x15809)
- Old Expression Offsets (0x10018)
- Old Frame Controller (0x121200)
- Old Generator Animation (0x1580A)
- Old Index Offset List (0x121303)
- Old Locator (0x14000)
- Old Offset List (0x1000E)
- Old Particle Animation (0x15808)
- Old Particle Instancing Info (0x1580B)
- Old Primitive Group (0x10002)
- Old Scenegraph Branch (0x120102)
- Old Scenegraph Drawable (0x120107)
- Old Scenegraph Light Group (0x120109)
- Old Scenegraph Root (0x120101)
- Old Scenegraph Sort Order (0x12010A)
- Old Scenegraph Transform (0x120103)
- Old Scenegraph Visibility (0x120104)
- Old Sprite Emitter (0x15806)
- Old Vector2Offset List (0x121302)
- Old Vector Offset List (0x121301)
- Old Vertex Anim Key Frame (0x121304)
- Packed Normal List (0x10010)
- Particle System2 (0x15801)
- Particle System Factory (0x15800)
- Physics Inertia Matrix (0x7011001)
- Physics Joint (0x7011020)
- Physics Object (0x7011000)
- Physics Vector (0x7011002)
- Quaternion Channel (0x121105)
- Rail Cam (0x300000A)
- Render Status (0x10017)
- Scenegraph (0x120100)
- Skeleton (0x4500)
- Skeleton Joint (0x4501)
- Skeleton Joint Bone Preserve (0x4504)
- Skeleton Joint Mirror Map (0x4503)
- Skin (0x10001)
- Spatial Node (0x3F00006)
- State Prop Callback Data (0x8020005)
- State Prop Data V1 (0x8020000)
- State Prop Event Data (0x8020004)
- State Prop Frame Controller Data (0x8020003)
- State Prop State Data V1 (0x8020001)
- State Prop Visibilities Data (0x8020002)
- Terrain Type List (0x300000E)
- Texture Animation (0x3520)
- Texture Glyph List (0x22001)
- UV List (0x10007)
- Vector1DOF Channel (0x121102)
- Vector2DOF Channel (0x121103)
- Vector3DOF Channel (0x121104)
- Vertex Shader (0x10011)
- Volume Image (0x19004)
- Weight List (0x1000C)