Available since Version 1.18.
Set the amount the Hit & Run meter will change when swapping to a different vehicle for the stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
MFK
Lua
SetStageCarChangeHitAndRunChange( change_amount );Game.SetStageCarChangeHitAndRunChange( change_amount )- change_amount: The amount that will be added to the Hit & Run meter when changing your car.
- Defaults to -100.
Examples
MFK
Lua
AddStage();
SetStageCarChangeHitAndRunChange(-100);
AddObjective("dummy");
CloseObjective();
CloseStage();Game.AddStage()
Game.SetStageCarChangeHitAndRunChange(-100)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()