Available since Version 1.18.
This type of objective allows you to play a camera for the stage.
Examples
MFK
Lua
AddObjective("camera");
// Required: Set the camera and multi controller name.
SetObjCameraName("mission0camShape");
SetObjMulticontName("mission0cam");
// Optional: Set whether or not the user can skip the camera animation. Defaults to 0.
SetObjCanSkip(0);
// Optional: Set whether or not there will be letterboxing when the camera is playing. Defaults to 0.
SetObjNoLetterbox(0);
// Optional: Set whether or not the game will act as though the player is at the camera's position during the objective. Defaults to 0.
SetObjUseCameraPosition(0);
CloseObjective();Game.AddObjective("camera")
-- Required: Set the camera and multi controller name.
Game.SetObjCameraName("mission0camShape")
Game.SetObjMulticontName("mission0cam")
-- Optional: Set whether or not the user can skip the camera animation. Defaults to 0.
Game.SetObjCanSkip(0)
-- Optional: Set whether or not there will be letterboxing when the camera is playing. Defaults to 0.
Game.SetObjNoLetterbox(0)
-- Optional: Set whether or not the game will act as though the player is at the camera's position during the objective. Defaults to 0.
Game.SetObjUseCameraPosition(0)
Game.CloseObjective()