Checks if the player is in one of the given levels.
Scope
This command can be called anywhere.
Syntax
IfCurrentLevel( ...levels )Game.IfCurrentLevel( ...levels )- ...levels: List up to 15 level numbers to check.
Examples
!IfCurrentLevel(4, 5, 6, 7)
{
// Base Speed
SetTopSpeed(120.0);
}
IfCurrentLevel(4, 5, 6, 7)
{
// Boost the top speed in later levels of the game!
SetTopSpeed(160.0);
}Game.Not_IfCurrentLevel(4, 5, 6, 7)
-- Base Speed
Game.SetTopSpeed(120.0)
Game.EndIf()
Game.IfCurrentLevel(4, 5, 6, 7)
-- Boost the top speed in later levels of the game!
Game.SetTopSpeed(160.0)
Game.EndIf()Notes
Due to the nature of how console scripts work in the game, all conditional commands are evaluated at the time the script is executed. This unfortunately limits the utility of many of these types of commands, but we believe they still have some use cases even with this limitation.
- This commands supports up to 15 arguments because that's the maximum amount of arguments an ASF command can take and there's no particularly compelling reason for it not to.
- The example given uses this in a CON file because those scripts can be executed on any level, but you can technically use it anywhere.