Sets the interior for a gag in a level.
Scope
This command should be called between calls to GagBegin and GagEnd in a level's load script.
Syntax
GagSetInterior( interior_name );Game.GagSetInterior( interior_name )- interior_name: The name of an interior.
Examples
GagBegin("gag_sqsh.p3d");
// ...
GagSetInterior("KwikEMart");
// ...
GagEnd();Game.GagBegin("gag_sqsh.p3d")
-- ...
Game.GagSetInterior("KwikEMart")
-- ...
Game.GagEnd()Notes
If GagSetPosition is not also called with a locator name in the gag, calling this command will set the gag to be positioned at the interior's InteriorOrigin locator.