Triggers a mission music event upon reaching a stage.
Scope
This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.
Syntax
StageStartMusicEvent( event );Game.StageStartMusicEvent( event )- event: The name of a music event.
Examples
AddStage();
AddObjective("dummy");
CloseObjective();
StageStartMusicEvent("M3_drama");
CloseStage();Game.AddStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.StageStartMusicEvent("M3_drama")
Game.CloseStage()Notes
This command causes the game to trigger the CHANGE_MUSIC Event, which itself can only actually trigger a limited subset of all available music events.
Substituting "X" for a number from 0 to 7, this command can trigger the following events:
- MX_start
- MX_drama
- MX_win
- MX_lose
- MX_get_out_of_car
- MX_10sec_to_go
As well as these events:
- Bonus_start
- Bonus_drama
- Bonus_win
- Bonus_lose
- Bonus_get_out_of_car
- Bonus_10sec_to_go
For a command that can trigger any music event, use the SetStageMusicEvent command provided by the Additional Script Functionality hack.