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  • Games
  • Radical Entertainment
  • The Simpsons: Hit & Run
  • Scripting
  • Console Commands
  • MFK Commands
  • Mission Initialisation
  • Stages

StageStartMusicEvent

Triggers a mission music event upon reaching a stage.

Scope

This command should be called between calls to AddStage and CloseStage in a mission's initialisation script.

Syntax

MFK
Lua
StageStartMusicEvent( event );
Game.StageStartMusicEvent( event )
  • event: The name of a music event.

Examples

MFK
Lua
AddStage();
	AddObjective("dummy");
	CloseObjective();

	StageStartMusicEvent("M3_drama");
CloseStage();
Game.AddStage()
	Game.AddObjective("dummy")
	Game.CloseObjective()

	Game.StageStartMusicEvent("M3_drama")
Game.CloseStage()

Notes

This command causes the game to trigger the CHANGE_MUSIC Event, which itself can only actually trigger a limited subset of all available music events.

Substituting "X" for a number from 0 to 7, this command can trigger the following events:

  • MX_start
  • MX_drama
  • MX_win
  • MX_lose
  • MX_get_out_of_car
  • MX_10sec_to_go

As well as these events:

  • Bonus_start
  • Bonus_drama
  • Bonus_win
  • Bonus_lose
  • Bonus_get_out_of_car
  • Bonus_10sec_to_go

For a command that can trigger any music event, use the SetStageMusicEvent command provided by the Additional Script Functionality hack.