Forces the player into their vehicle and sets the position the vehicle is placed upon restarting a mission.
Context
This command should be called between calls to SelectMission and CloseMission.
Syntax
SetMissionResetPlayerInCar( vehicle_locator );
Game.SetMissionResetPlayerInCar( vehicle_locator )
- vehicle_locator: The name of the Type 3 Locator where the player's vehicle is placed.
Examples
SelectMission("m1");
...
SetMissionResetPlayerInCar("m1_carstart");
AddStage();
...
CloseStage();
CloseMission();
Game.SelectMission("m1")
...
Game.SetMissionResetPlayerInCar("m1_carstart")
Game.AddStage()
...
Game.CloseStage()
Game.CloseMission()
Notes
When both this command and SetMissionResetPlayerOutCar are used, the player will be placed at the player_locator from SetMissionResetPlayerOutCar, and the vehicle will be placed at whichever vehicle_locator is specified last in the script.