Group Tags

When inputting a SketchUp Model, your model can utilize various tags in Group names to invoke special rules and build processes. For example, this can allow you to tag a road mesh as something that should be part of a HUD Map.

This is a complete list of all the tags you can apply to groups in an Input SketchUp Model. Certain tags require more complex group structures which will be listed where necessary.

Tag Requirements Function Example Registered By
[AnimatedCamera] [CameraTime] Must be on an AnimatedCamera Structure. Creates an Animated Camera from the contents of the structure that can be used for Mission Start Cameras. See Structure: AnimatedCamera. AnimatedCameras.xml
[NonHUDMapMesh]   Makes it so the meshes inside the group will not get put on the HUD Map. Hidden Road [NonHUDMapMesh] HUDMap.xml
[Road]   Applies road colored Vertex Colours to this group on the HUD Map. Road [Intersect] [Road] HUDMap.xml
[Sidewalk]   Applies sidewalk colored Vertex Colours to this group on the HUD Map. Sidewalk [Intersect] [Sidewalk] HUDMap.xml
[Building]   Applies building colored Vertex Colours to this group on the HUD Map. House [Intersect] [Building] HUDMap.xml
[NonWorldMesh]   Makes it so within a group or component will not be built into a Static Entity. Group [NonWorldMesh] Intersects.xml (Include Zone.xml)
[Intersect]   Makes Intersect collision with a Surface Type of 0 out of the contents of the group. Ground [Intersect] Intersects.xml (Include Zone.xml)
[Grass] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 1. Grass [Intersect] [Grass] Intersects.xml (Include Zone.xml)
[Sand] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 2. Sand [Intersect] [Sand] Intersects.xml (Include Zone.xml)
[Water] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 4. Water [Intersect] [Water] Intersects.xml (Include Zone.xml)
[Dirt] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have a Surface Type of 7. Dirt [Intersect] [Dirt] Intersects.xml (Include Zone.xml)
[SurfaceType] [ID] Must be placed after an [Intersect] tag in a group name. Makes the Intersect collision have the specified Surface Type in place of ID. IDKMan [Intersect] [SurfaceType] [11] Intersects.xml (Include Zone.xml)
[StaticEntity]   Makes the meshes inside the group get put into a separate Static Entity from the rest of the Zone. House [StaticEntity] StaticEntities.xml (Include Zone.xml)
[StaticEntityGroup]   Makes the meshes inside the group get split by shader and put into separate Static Entites from the rest of the Zone. House [StaticEntityGroup] StaticEntities.xml (Include Zone.xml)
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