Sets whether or not pedestrians are enabled for a mission.
SetPedsEnabled( peds_enabled );
Game.SetPedsEnabled( peds_enabled )
- peds_enabled: Whether or not peds are enabled.
- Defaults to 1 (true) unless StreetRacePropsLoad is called in the mission.
SelectMission("m1"); ... StreetRacePropsLoad("l4_m1p.p3d;"); StreetRacePropsUnload("l4_m1p.p3d:"); // Enable Peds even though Street Race Props are in use. SetPedsEnabled(1); AddStage(); ... CloseStage(); CloseMission();
Game.SelectMission("m1") ... Game.StreetRacePropsLoad("l4_m1p.p3d;") Game.StreetRacePropsUnload("l4_m1p.p3d:") -- Enable Peds even though Street Race Props are in use. Game.SetPedsEnabled(1) Game.AddStage() ... Game.CloseStage() Game.CloseMission()
This command can be helpful for enabling peds in a mission where the "Street Race Props" would not interfere with the ped paths (the original game's L1M7 could've used something like this).
Fixed a bug where calling
StreetRacePropsLoad would cause pedestrians to become disabled after the mission ends until another mission puts it back.
Removed the "!m_bStart" assert (previously on line 3292) related to using this command.
Added this command.