Adds an NPC to the world at the specified Type 3 Locator.
Context
This command should be called between calls to AddObjective and CloseObjective.
Syntax
AddNPC( npc, locator, [interior] );
Game.AddNPC( npc, locator, [interior] )
- npc: The name of the NPC to add.
- locator: The name of the Type 3 Locator to place the NPC on.
- interior: The name of the interior the NPC is located inside.
- Optional.
Examples
SelectMission("m2sd");
...
AddStage();
AddObjective("dummy");
AddNPC("ned", "m2_ned_sd");
CloseObjective();
CloseStage();
CloseMission();
Game.SelectMission("m2sd")
...
Game.AddStage()
Game.AddObjective("dummy")
Game.AddNPC("ned", "m2_ned_sd")
Game.CloseObjective()
Game.CloseStage()
Game.CloseMission()
Notes
No additional notes.