Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Mod Requirable Hacks > Additional Script Functionality > MFK Commands > Stages > Vehicles > SetStageVehicleNoDestroyedJumpOut

SetStageVehicleNoDestroyedJumpOut

Sets whether or not the driver of the vehicle will jump out when it's destroyed.

Context

This command should be called between calls to AddStage and CloseStage.

Syntax

SetStageVehicleNoDestroyedJumpOut( vehicle_name );

Game.SetStageVehicleNoDestroyedJumpOut( vehicle_name )

  • vehicle_name: The name of the vehicle to apply this behaviour to.

Examples

AddStage();
	AddStageVehicle("skinn_v","m1_skinn_v","NULL","Missions\level01\M1race.con", "skinner");

	// Skinner will go down with his car...
	SetStageVehicleNoDestroyedJumpOut("skinn_v");

	AddObjective("dummy");
	CloseObjective();
CloseStage();

Game.AddStage() 	
	Game.AddStageVehicle("skinn_v","m1_skinn_v","NULL","Missions\\level01\\M1race.con", "skinner")

	-- Skinner will go down with his car...
	Game.SetStageVehicleNoDestroyedJumpOut("skinn_v")

	Game.AddObjective("dummy")
	Game.CloseObjective()
Game.CloseStage()

Notes

This command is not intended for use on the player's car. Doing so will cause it to apply to the car until it is deleted (even if the mission has already ended).

There are currently complications with using this on a vehicle whose driver was added with Radical's AddDriver command.

Version History

1.18.1

Added this command.

Donut Team © 2020 · v4.0