Set a message index for the insidetrigger / outsidetrigger objectives.
Context
This command should be called between calls to AddObjective and CloseObjective.
Syntax
SetObjMessageIndex( message_index );
Game.SetObjMessageIndex( message_index )
- message_index: The objective message index (just like SetStageMessageIndex) to use for the objective.
Examples
AddObjective("insidetrigger");
SetObjTrigger("z2phone1");
// Show MISSION_OBJECTIVE_03 if the player enters the trigger.
SetObjMessageIndex(3);
CloseObjective();
Game.AddObjective("insidetrigger")
Game.SetObjTrigger("z2phone1")
-- Show MISSION_OBJECTIVE_03 if the player enters the trigger.
Game.SetObjMessageIndex(3)
Game.CloseObjective()
Notes
No additional notes.
Version History
1.18
Added this command.