Returns whether or not a mod, mod hack or framework is enabled.
Syntax
IsModEnabled( <mod_name> )
- mod_name: The name of the mod to check for. This should be the mod's InternalName (if it has one, which it should).
Examples
if IsModEnabled("ReplayableBonusMissions") then
-- Do stuff differently if the Replayable Bonus Missions Mod Hack is enabled.
end
Notes
No additional notes.
Version History
Unknown Version
Added this function.