This command makes a stage timer added with SetStageTime or AddStageTime count up rather than down.
Context
This command should be called between calls to AddStage and CloseStage.
Syntax
UseElapsedTime();
Game.UseElapsedTime()
Examples
SelectMission("m1");
...
AddStage();
SetStageTime(0);
UseElapsedTime(); // Make the timer count up from 0 in this stage
AddObjective("dummy");
CloseObjective();
CloseStage();
CloseMission();
Game.SelectMission("m1")
...
Game.AddStage()
Game.SetStageTime(0)
Game.UseElapsedTime() -- Make the timer count up from 0 in this stage
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Game.CloseMission()
Notes
This is only used in conjunction with Wager Races in the original game but it can be used anywhere. Just note that outside of these missions, timers will flash red below 10 seconds even if they're counting up.