This can be used to add additional characters to a car on top of the driver and the player character's.
Syntax
AddVehicleCharacter( character, [joint, rotation] );
Game.AddVehicleCharacter( character, [joint, rotation] )
- character: The name of the character to add.
- joint: The name of the joint to place the character on. Defaults to "pl".
- rotation: The rotation of the character on the joint. Defaults to 180.
- 180 is facing forwards in the car since characters are backwards in this game.
Examples
// Add Marge to the Passenger Seat
AddVehicleCharacter("marge");
// Add Bart to the Smoke Joint
// (you'd probably want to add custom joints to the car for other passengers)
AddVehicleCharacter("bart", "sl", 0);
-- Add Marge to the Passenger Seat
Game.AddVehicleCharacter("marge")
-- Add Bart to the Smoke Joint
-- (you'd probably want to add custom joints to the car for other passengers)
Game.AddVehicleCharacter("bart", "sl", 0)
Notes
Characters added using this command cannot be removed from the car via a mission script.
History
1.19
Added this command.