Modding Tools > Lucas' Pure3D Editor > Version History > Editor > Version 4.5

Version 4.5

This update was released on December 20th, 2020.

General

  • Improved memory management.
  • Made the Pure3D Editor support .NET 4.0 and use it if it's available.
    • .NET 4.0 is installed by default on Windows 8 and newer.
    • .NET 3.5 is installed by default on Windows 7.
    • This means the Pure3D Editor should no longer require a version of .NET that isn't installed by default on Windows 7 or newer.
    • Windows XP and Windows Vista users can install .NET 3.5 or .NET 4.0 to run the Pure3D Editor.
    • Windows 7 users can optionally install .NET 4.0.
    • You can delete "Lucas Pure3D Editor 4.exe.config" out of the folder to opt out of this change.
  • Made the Pure3D Editor support running in Mono within Wine on Linux.
  • Made the Pure3D Editor show a message and refuse to start if it's not running in a Windows environment (such as Mono on Linux but not within Wine).
  • Made the Pure3D editor run as 64-bit on 64-bit Windows.
    • 32-bit Windows is still supported.
  • Fixed an issue where Vertex Type Unknown on Old Primitive Group chunks had the wrong value by default (false) when importing.
  • Fixed an issue with integer text boxes and negative signs on some locales.
  • Fixed an issue with integer up/downs and decimal separators on some locales.
  • Fixed an issue with numeric text boxes and decimal separators and negative signs on some locales.

Editors

General

  • Added a refresh button to all editors when using the experimental Edit In New Window feature.
  • Fixed an issue where Go To buttons on resource pickers with empty resources were not disabled when first opening the program.
    • This caused a crash if you were to click one in this circumstance.

Car Camera Data Editor

  • Made this editor support the experimental Edit In New Window feature.
  • Renamed this editor to "Follow Camera Data Editor" when not using legacy names.

Tools

General

  • Made the Find References tool support finding references to shaders in Old Sprite Emitter chunks.
  • Added the ability to create Trigger Volume chunks from Edit and right click menus.
  • Added a Wrap Around tickbox to the Find tool.

Import All Static Entity Models XML...

Added this new tool.

Convert To Shop Preview

  • Added a confirmation message to this tool.
  • Fixed an issue where not all parts of the program were aware that the PDDI shader value on Shader chunks changed after using this tool.

Make Wireframe

  • Renamed this tool to "Convert to Wireframe".
  • Added a confirmation message to this tool.
  • Fixed an issue where not all parts of the program were aware that Index List chunks changed after using this tool.

P3DXML

  • Made it so all the Import All P3DXML tools handle errors in P3DXML files.
  • Fixed an issue where you could not import or export Road Rage Grid chunks or files containing them.
  • Made it so chunks no longer get automatically expanded when importing P3DXML files.
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