This update was released on December 20th, 2020.
General
- Improved memory management.
- Made the Pure3D Editor support .NET 4.0 and use it if it's available.
- .NET 4.0 is installed by default on Windows 8 and newer.
- .NET 3.5 is installed by default on Windows 7.
- This means the Pure3D Editor should no longer require a version of .NET that isn't installed by default on Windows 7 or newer.
- Windows XP and Windows Vista users can install .NET 3.5 or .NET 4.0 to run the Pure3D Editor.
- Windows 7 users can optionally install .NET 4.0.
- You can delete "Lucas Pure3D Editor 4.exe.config" out of the folder to opt out of this change.
- Made the Pure3D Editor support running in Mono within Wine on Linux.
- Made the Pure3D Editor show a message and refuse to start if it's not running in a Windows environment (such as Mono on Linux but not within Wine).
- Made the Pure3D editor run as 64-bit on 64-bit Windows.
- 32-bit Windows is still supported.
- Fixed an issue where Vertex Type Unknown on Old Primitive Group chunks had the wrong value by default (false) when importing.
- Fixed an issue with integer text boxes and negative signs on some locales.
- Fixed an issue with integer up/downs and decimal separators on some locales.
- Fixed an issue with numeric text boxes and decimal separators and negative signs on some locales.
Editors
General
- Added a refresh button to all editors when using the experimental Edit In New Window feature.
- Fixed an issue where Go To buttons on resource pickers with empty resources were not disabled when first opening the program.
- This caused a crash if you were to click one in this circumstance.
Car Camera Data Editor
- Made this editor support the experimental Edit In New Window feature.
- Renamed this editor to "Follow Camera Data Editor" when not using legacy names.
Tools
General
- Made the Find References tool support finding references to shaders in Old Sprite Emitter chunks.
- Added the ability to create Trigger Volume chunks from Edit and right click menus.
- Added a Wrap Around tickbox to the Find tool.
Import All Static Entity Models XML...
Added this new tool.
Convert To Shop Preview
- Added a confirmation message to this tool.
- Fixed an issue where not all parts of the program were aware that the PDDI shader value on Shader chunks changed after using this tool.
Make Wireframe
- Renamed this tool to "Convert to Wireframe".
- Added a confirmation message to this tool.
- Fixed an issue where not all parts of the program were aware that Index List chunks changed after using this tool.
P3DXML
- Made it so all the Import All P3DXML tools handle errors in P3DXML files.
- Fixed an issue where you could not import or export Road Rage Grid chunks or files containing them.
- Made it so chunks no longer get automatically expanded when importing P3DXML files.