Games > The Simpsons Hit & Run > Condition Types > All Condition Types

All Condition Types

This page lists all of the condition types used in The Simpsons Hit & Run.

Known Types

These types of conditions are currently understood (either by looking at Radical's usage of them or by manually investigating how they work).

damage

No description provided.

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followdistance

Fail the player if they go beyond a certain distance from an AI vehicle.

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keepbarrel

No description provided.

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outofbounds

Fails the player if they enter a Type 0 Locator with Event 4. (death trigger)

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outofvehicle

No description provided.

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position

No description provided.

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race

No description provided.

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timeout

Fails the player if they run out of time in a stage.

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Unknown Types

These types of conditions are not used within any of Radical's scripts. They may never be documented.

carryingspcollectible

No description provided.

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getcollectibles

No description provided.

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hitandruncought

No description provided.

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invalid

No description provided.

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leaveinterior

No description provided.

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notabducted

No description provided.

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playerhit

No description provided.

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