This page lists all of the condition types used in The Simpsons Hit & Run.
Known Types
These types of conditions are currently understood (either by looking at Radical's usage of them or by manually investigating how they work).
damage
No description provided.
followdistance
Fail the player if they go beyond a certain distance from an AI vehicle.
keepbarrel
No description provided.
outofbounds
Fails the player if they enter a Type 0 Locator with Event 4. (death trigger)
outofvehicle
No description provided.
position
No description provided.
race
No description provided.
timeout
Fails the player if they run out of time in a stage.
Unknown Types
These types of conditions are not used within any of Radical's scripts. They may never be documented.
carryingspcollectible
No description provided.
getcollectibles
No description provided.
hitandruncought
No description provided.
invalid
No description provided.
leaveinterior
No description provided.
notabducted
No description provided.
playerhit
No description provided.