Games > The Simpsons: Hit & Run > Condition Types > All Condition Types

All Condition Types

This page lists all of the condition types used in The Simpsons: Hit & Run.

Known Types

These types of conditions are currently understood (either by looking at Radical's usage of them or by manually investigating how they work).

damage

No description provided.

Learn more...

followdistance

Fail the player if they go beyond a certain distance from an AI vehicle.

Learn more...

keepbarrel

No description provided.

Learn more...

outofbounds

No description provided.

Learn more...

outofvehicle

No description provided.

Learn more...

position

No description provided.

Learn more...

race

No description provided.

Learn more...

timeout

Fails the player if they run out of time in a stage.

Learn more...

Unknown Types

These types of conditions are not used within any of Radical's scripts. They may never be documented.

carryingspcollectible

No description provided.

Learn more...

getcollectibles

No description provided.

Learn more...

hitandruncought

No description provided.

Learn more...

invalid

No description provided.

Learn more...

leaveinterior

No description provided.

Learn more...

notabducted

No description provided.

Learn more...

playerhit

No description provided.

Learn more...

Donut Team © 2020 · v4.0