Disables the game switching to the Hit & Run music during a Hit & Run for the stage. Instead, the mission's music will continue.
Context
This command should be called between calls to AddStage and CloseStage.
Syntax
SetNoHitAndRunMusicForStage();
Game.SetNoHitAndRunMusicForStage()
Examples
AddStage();
SetNoHitAndRunMusicForStage();
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
Game.SetNoHitAndRunMusicForStage()
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.18
Added this command.