Set the Hit & Run fine for a stage.
Context
This command should be called between calls to AddStage and CloseStage.
Syntax
SetStageHitAndRunFine( fine );
Game.SetStageHitAndRunFine( fine )
- fine: The amount to fine the player during the stage. Default's to the level's hit & run fine.
Examples
AddStage();
// No fine during this stage, go crazy.
SetStageHitAndRunFine(0);
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
-- No fine during this stage, go crazy.
Game.SetStageHitAndRunFine(0)
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.18
Added this command.