This command sets the dyna load data string to use when resuming a stage from a checkpoint.
Context
This command should be called between calls to AddStage and CloseStage.
Additionally, this should be called alongside CHECKPOINT_HERE.
Syntax
SetCheckpointDynaLoadData( dyna_load_data );
Game.SetCheckpointDynaLoadData( dyna_load_data )
- dyna_load_data: The dyna load data string to execute.
Examples
AddStage();
CHECKPOINT_HERE();
SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;");
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
Game.CHECKPOINT_HERE()
Game.SetCheckpointDynaLoadData("l1z1.p3d;l1r1.p3d;l1r7.p3d;")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.25
Added this command.