Sets the positions where the player and their vehicle are placed upon restarting a mission.
Context
This command should be called between calls to SelectMission and CloseMission.
Syntax
SetMissionResetPlayerOutCar( player_locator, vehicle_locator );
Game.SetMissionResetPlayerOutCar( player_locator, vehicle_locator )
- player_locator: The name of the Type 3 Locator where the player is placed.
- vehicle_locator: The name of the Type 3 Locator where the player's vehicle is placed.
Examples
SelectMission("m1");
...
SetMissionResetPlayerOutCar("m4_homer_start", "m4_carstart");
AddStage();
...
CloseStage();
CloseMission();
Game.SelectMission("m1")
...
Game.SetMissionResetPlayerOutCar("m4_homer_start", "m4_carstart")
Game.AddStage()
...
Game.CloseStage()
Game.CloseMission()
Notes
When both this command and SetMissionResetPlayerInCar are used, the player will be placed at the player_locator from SetMissionResetPlayerOutCar, and the vehicle will be placed at whichever vehicle_locator is specified last in the script.