This type of objective requires the player to get caught in a Hit & Run to pass the stage.
Examples
AddObjective("hitandruncaught");
CloseObjective();
Game.AddObjective("hitandruncaught")
Game.CloseObjective()
Notes
You may want to use SetStageHitAndRunFine to make this type of objective more fair for the player since you're forcing them to get caught.
Version History
1.18
Added this objective type.