This type of objective requires the player to jump to pass the stage.
Examples
AddObjective("jump");
// Optional: Set the amount of times the player has to jump. Defaults to 1.
SetObjTotal(3);
CloseObjective();
Game.AddObjective("jump")
-- Optional: Set the amount of times the player has to jump. Defaults to 1.
Game.SetObjTotal(3)
Game.CloseObjective()
Notes
No additional notes.
Version History
1.18
Added this objective type.