Games > The Simpsons Hit & Run > Objective Types > All Objective Types

All Objective Types

This page lists all of the objective types used in The Simpsons Hit & Run.

Known Types

These types of objectives are currently understood (either by looking at Radical's usage of them or by manually investigating how they work).

buycar

This type of objective requires the player to purchase or summon a specific vehicle to pass the stage.

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buyskin

This type of objective requires the player to purchase or wear a specific skin to pass the stage.

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coins

No description provided.

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delivery

This type of objective requires the player to collect items to pass the stage.

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destroy

No description provided.

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destroyboss

No description provided.

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dialogue

No description provided.

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dump

No description provided.

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fmv

No description provided.

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follow

This type of objective requires an AI vehicle to reach a specific locator (specified as a series of waypoints) to pass the stage.

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getin

This type of objective requires the player to enter a car to pass the stage.

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gooutside

No description provided.

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goto

No description provided.

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interior

No description provided.

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losetail

This type of objective requires the player to escape an AI car that is pursuing them.

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pickupitem

No description provided.

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race

No description provided.

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talkto

This type of objective requires the player to interact with an NPC with an exclamation mark overhead to pass the stage.

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timer

This objective will wait for the number of seconds specified before moving on to the next stage.

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Unknown Types

These types of objectives are not used within any of Radical's scripts. They may never be documented.

loadvehicle

No description provided.

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