This page lists all of the objective types used in The Simpsons Hit & Run.
Known Types
These types of objectives are currently understood (either by looking at Radical's usage of them or by manually investigating how they work).
buycar
This type of objective requires the player to purchase or summon a specific vehicle to pass the stage.
buyskin
This type of objective requires the player to purchase or wear a specific skin to pass the stage.
coins
No description provided.
delivery
This type of objective requires the player to collect items to pass the stage.
destroy
No description provided.
destroyboss
No description provided.
dialogue
No description provided.
dump
No description provided.
fmv
No description provided.
follow
This type of objective requires an AI vehicle to reach a specific locator (specified as a series of waypoints) to pass the stage.
getin
This type of objective requires the player to enter a car to pass the stage.
gooutside
No description provided.
goto
No description provided.
interior
No description provided.
losetail
This type of objective requires the player to escape an AI car that is pursuing them.
pickupitem
No description provided.
race
No description provided.
talkto
This type of objective requires the player to interact with an NPC with an exclamation mark overhead to pass the stage.
timer
This objective will wait for the number of seconds specified before moving on to the next stage.
Unknown Types
These types of objectives are not used within any of Radical's scripts. They may never be documented.
loadvehicle
No description provided.