This command makes the player reset on foot when resuming a stage from a checkpoint.
Context
This command should be called between calls to AddStage and CloseStage.
Additionally, this should be called alongside CHECKPOINT_HERE.
Syntax
SetCheckpointResetPlayerOutCar( player_locator, car_locator );
Game.SetCheckpointResetPlayerOutCar( player_locator, car_locator )
- player_locator: The name of a Type 3 Locator that the player character will spawn on.
- car_locator: The name of a Type 3 Locator that the player's car will spawn on.
Examples
AddStage();
CHECKPOINT_HERE();
SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart");
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
Game.CHECKPOINT_HERE()
Game.SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.25
Added this command.