This command makes the player reset on foot when resuming a stage from a checkpoint.
Additionally, this should be called alongside CHECKPOINT_HERE.
SetCheckpointResetPlayerOutCar( player_locator, car_locator );
Game.SetCheckpointResetPlayerOutCar( player_locator, car_locator )
- player_locator: The name of a Type 3 Locator that the player character will spawn on.
- car_locator: The name of a Type 3 Locator that the player's car will spawn on.
AddStage(); CHECKPOINT_HERE(); SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart"); AddObjective("dummy"); CloseObjective(); CloseStage();
Game.AddStage() Game.CHECKPOINT_HERE() Game.SetCheckpointResetPlayerInCar("level1_homer_start", "level1_carstart") Game.AddObjective("dummy") Game.CloseObjective() Game.CloseStage()
No additional notes.
Added this command.