Modding Tools > Lucas' Simpsons Hit & Run Map Builder > SketchUp Models > All Group Tags

All Group Tags

This page doucments the various "group tags" that Input SketchUp models can utilize in their group names to invoke special rules and build processes for the group's contents.

These tags are defined by the included XML files in the "Rules" folder next to the tool's executable.

Each page lists which files can be included with an Include element in your rules XML to use the tag.

General Tags

These are general use group tags.

ExcludeFromBounds

Added in Version 1.0.

This tag makes it to the contents of the group will not affect the bounds of the k-d tree.

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FlipFaces

Added in Version 1.0.

This tag flips the faces of the group its applied to.

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Transform

Added in Version 1.0.

This tag applies a Transform XML Element to the contents of the group it's applied to.

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Billboard Tags

These tags are used to create billboards.

BillboardQuadGroup

Added in Version 1.0.

No description provided.

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Camera Tags

These tags are used to create cameras.

AnimatedCamera

Added in Version 1.0.

This tag is used to create an animated camera such as those used when starting a mission.

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Collision Tags

These tags are used to create and configure collision.

FenceCW / FenceCCW

Added in Version 1.0.

This tag is used to create Fences. These are infinitely high vertical collision that's typically used to keep the player within the bounds of the map.

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Intersect

Added in Version 1.0.

This tag is used to create Intersect collision out of the contents of the group it is applied to. This type of collision is essentially used as the ground of a level.

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NoCollision

Added in Version 1.0.

This tag nullifies any other collision tags and components inside the group its applied to.

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StaticPhys

Added in Version 1.0.

This tag is used to create Static Phys Chunks. These chunks are static collision in the world made up of boxes, cylinders and spheres.

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Collision Components

These tags are used specifically on CollisionBox Components, a CollisionCylinder Components and CollisionSphere Components.

Density

Added in Version 1.0.

This tag sets the density of a specific collision component.

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FlatEnd

Added in Version 1.0.

This tag makes a CollisionCylinder component build a Collision Cylinder with flat ends instead of rounded ones.

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Entity Tags

These tags are used to create props and other instantiable objects.

AnimDynaPhys

Added in Version 1.0.

No description provided.

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AnimObj

Added in Version 1.0.

No description provided.

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DynaPhys

Added in Version 1.0.

No description provided.

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InstStatEntity

Added in Version 1.0.

No description provided.

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InstStatPhys

Added in Version 1.0.

No description provided.

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NonWorldMesh

Added in Version 1.0.

This tag makes it so nothing in the group it is applied to will be built as static entities or other types of visible entities in the world.

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StaticEntity

Added in Version 1.0.

No description provided.

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StaticEntityGroup

Added in Version 1.0.

No description provided.

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HUD Map Tags

These tags are used to control what meshes are part of the HUD map and what color they are, as well as which HUD map they're apart of.

Building

Added in Version 1.0.

This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent buildings (a white-ish color).

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HUDMap

Added in Version 1.0.

This tag changes the OutputHUDMapMesh parameter of the group it is applied to.

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NonHUDMapMesh

Added in Version 1.0.

This tag makes it so a group's geometry will not be included in the HUD Map Mesh if it otherwise would be.

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Road

Added in Version 1.0.

This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent roads (a dark gray color).

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Sidewalk

Added in Version 1.0.

This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent sidewalks (a medium gray color).

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Lighting Tags

These tags are used to apply lighting to groups.

VertexColours

Added in Version 1.0.

This tag applies a VertexColours XML Element to the contents of the group it is applied to.

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Locator Tags

These tags are used to create various types of Locators.

CarStart

Added in Version 1.0.

This tag is used to create Type 3 Car Start Locators. These are used to position cars, characters and other miscellaneous things in missions.

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Coin

Added in Version 1.0.

This tag is used to create Type 14 Locators. These locators spawn a single coin at their position.

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CollectorCard

Added in Version 1.0.

This tag is used to create Type 9 Action Event Locators with the CollectorCard type. These are used to spawn collector cards in the world.

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DeathZone

Added in Version 1.0.

This tag is used to create Type 0 Event Locators using Event 4. These are used to reset the player when they enter its triggers.

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Event

Added in Version 1.0.

This tag is used to create Type 0 Event Locators with a customisable event and parameter.

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InteriorEntry

Added in Version 1.0.

This tag creates Type 7 Interior Entrance Locators. These are used to enter an interior.

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InteriorEntryStartEnd

Added in Version 1.0.

This tag is used to create Type 8 Directional Locators. These are used to position the player when they enter an interior.

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InteriorExit

Added in Version 1.0.

This tag is used to create Type 0 Event Locators using Event 5. These are used to exit interiors.

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JumpZone

Added in Version 1.0.

This tag is used to create Type 0 Event Locators using Event 48. These are typically used to give the player's car a boost of speed when going off big jumps.

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LoadZone

Added in Version 1.0.

This tag is used to create Type 5 Zone Event Locators. These locators trigger the loading and unloading of map zones and interiors when the player drives into their triggers.

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PedGroup

Added in Version 1.0.

This tag is used to create Type 13 Ped Group Locators. These locators change the active ped group when you enter their triggers.

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PurchaseSkin

Added in Version 1.0.

This tag is used to create Type 9 Action Event Locators with the PurchaseSkin type. These are used to spawn skin shops in the world that the player can interact with to buy and switch to different outfits.

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Spring

Added in Version 1.0.

This tag is used to create Type 0 Event Locators using Event 6. These are used to make "springs" that bounce the player towards the position of the locator.

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StaticCam

Added in Version 1.0.

This tag is used to create Type 12 Static Cam Locators.

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SummonVehiclePhone

Added in Version 1.0.

This tag is used to create Type 9 Action Event Locators with the SummonVehiclePhone type. These allow the player to open the phonebooth menu to spawn a car.

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Teleport

Added in Version 1.0.

This tag is used to create Type 9 Action Event Locators with the Teleport type. These allow the player to interact with the locator's trigger(s) to be teleported to the location of the locator itself.

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Waypoint

Added in Version 1.0.

This tag is used to create Type 0 Event Locators using Event 2. These are used as waypoints in missions.

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Wrench

Added in Version 1.0.

This tag is used to create Type 9 Action Event Locators with the Wrench type. These are used to spawn the floating collectible wrenches that repair your car.

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Path Tags

These tags are used to create Paths.

Path / PathReversed

Added in Version 1.0.

These tags create Paths. These are used to spawn pedestrians and allows them to walk around.

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Road Tags

These tags are used to create Intersections and Roads.

Intersection

Added in Version 1.0.

This tag is used to create Intersections. These are used to connect roads to each other to create a large interconnected network.

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Road

Added in Version 1.0.

This tag is used to create Roads. These are used by AI cars to navigate the world as well as the game's navigation system.

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RoadPairLeft / RoadPairRight

Added in Version 1.0.

These tags are used to create pairs of Roads. These are used by AI cars to navigate the world as well as the game's navigation system.

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SimpleRoad

Added in Version 1.0.

This tag is used to create Roads. These are used by AI cars to navigate the world as well as the game's navigation system.

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SimpleRoadPairLeft / SimpleRoadPairRight

Added in Version 1.0.

These tags are used to create pairs of Roads. These are used by AI cars to navigate the world as well as the game's navigation system.

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World Sphere Tags

These tags are used to create World Spheres.

AnimWorldSphere

Added in Version 1.0.

No description provided.

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WorldSphere

Added in Version 1.0.

No description provided.

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