This page doucments the various "group tags" that Input SketchUp models can utilize in their group names to invoke special rules and build processes for the group's contents.
These tags are defined by the included XML files in the "Rules" folder next to the tool's executable.
Each page lists which files can be included with an Include element in your rules XML to use the tag.
General Tags
These are general use group tags.
ExcludeFromBounds
Added in Version 1.0.
This tag makes it to the contents of the group will not affect the bounds of the k-d tree.
FlipFaces
Added in Version 1.0.
This tag flips the faces of the group its applied to.
Transform
Added in Version 1.0.
This tag applies a Transform XML Element to the contents of the group it's applied to.
Billboard Tags
These tags are used to create billboards.
BillboardQuadGroup
Added in Version 1.0.
No description provided.
Camera Tags
These tags are used to create cameras.
AnimatedCamera
Added in Version 1.0.
This tag is used to create an animated camera such as those used when starting a mission.
Collision Tags
These tags are used to create and configure collision.
FenceCW / FenceCCW
Added in Version 1.0.
This tag is used to create Fences. These are infinitely high vertical collision that's typically used to keep the player within the bounds of the map.
Intersect
Added in Version 1.0.
This tag is used to create Intersect collision out of the contents of the group it is applied to. This type of collision is essentially used as the ground of a level.
NoCollision
Added in Version 1.0.
This tag nullifies any other collision tags and components inside the group its applied to.
StaticPhys
Added in Version 1.0.
This tag is used to create Static Phys Chunks. These chunks are static collision in the world made up of boxes, cylinders and spheres.
Collision Components
These tags are used specifically on CollisionBox Components, a CollisionCylinder Components and CollisionSphere Components.
Density
Added in Version 1.0.
This tag sets the density of a specific collision component.
FlatEnd
Added in Version 1.0.
This tag makes a CollisionCylinder component build a Collision Cylinder with flat ends instead of rounded ones.
Entity Tags
These tags are used to create props and other instantiable objects.
AnimDynaPhys
Added in Version 1.0.
No description provided.
AnimObj
Added in Version 1.0.
No description provided.
DynaPhys
Added in Version 1.0.
No description provided.
InstStatEntity
Added in Version 1.0.
No description provided.
InstStatPhys
Added in Version 1.0.
No description provided.
NonWorldMesh
Added in Version 1.0.
This tag makes it so nothing in the group it is applied to will be built as static entities or other types of visible entities in the world.
StaticEntity
Added in Version 1.0.
No description provided.
StaticEntityGroup
Added in Version 1.0.
No description provided.
HUD Map Tags
These tags are used to control what meshes are part of the HUD map and what color they are, as well as which HUD map they're apart of.
Building
Added in Version 1.0.
This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent buildings (a white-ish color).
HUDMap
Added in Version 1.0.
This tag changes the OutputHUDMapMesh parameter of the group it is applied to.
NonHUDMapMesh
Added in Version 1.0.
This tag makes it so a group's geometry will not be included in the HUD Map Mesh if it otherwise would be.
Road
Added in Version 1.0.
This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent roads (a dark gray color).
Sidewalk
Added in Version 1.0.
This tag makes a group's geometry get included in the HUD Map Mesh with the same color Radical used to represent sidewalks (a medium gray color).
Lighting Tags
These tags are used to apply lighting to groups.
VertexColours
Added in Version 1.0.
This tag applies a VertexColours XML Element to the contents of the group it is applied to.
Locator Tags
These tags are used to create various types of Locators.
CarStart
Added in Version 1.0.
This tag is used to create Type 3 Car Start Locators. These are used to position cars, characters and other miscellaneous things in missions.
Coin
Added in Version 1.0.
This tag is used to create Type 14 Locators. These locators spawn a single coin at their position.
CollectorCard
Added in Version 1.0.
This tag is used to create Type 9 Action Event Locators with the CollectorCard type. These are used to spawn collector cards in the world.
DeathZone
Added in Version 1.0.
This tag is used to create Type 0 Event Locators using Event 4. These are used to reset the player when they enter its triggers.
Event
Added in Version 1.0.
This tag is used to create Type 0 Event Locators with a customisable event and parameter.
InteriorEntry
Added in Version 1.0.
This tag creates Type 7 Interior Entrance Locators. These are used to enter an interior.
InteriorEntryStartEnd
Added in Version 1.0.
This tag is used to create Type 8 Directional Locators. These are used to position the player when they enter an interior.
InteriorExit
Added in Version 1.0.
This tag is used to create Type 0 Event Locators using Event 5. These are used to exit interiors.
JumpZone
Added in Version 1.0.
This tag is used to create Type 0 Event Locators using Event 48. These are typically used to give the player's car a boost of speed when going off big jumps.
LoadZone
Added in Version 1.0.
This tag is used to create Type 5 Zone Event Locators. These locators trigger the loading and unloading of map zones and interiors when the player drives into their triggers.
PedGroup
Added in Version 1.0.
This tag is used to create Type 13 Ped Group Locators. These locators change the active ped group when you enter their triggers.
PurchaseSkin
Added in Version 1.0.
This tag is used to create Type 9 Action Event Locators with the PurchaseSkin type. These are used to spawn skin shops in the world that the player can interact with to buy and switch to different outfits.
Spring
Added in Version 1.0.
This tag is used to create Type 0 Event Locators using Event 6. These are used to make "springs" that bounce the player towards the position of the locator.
StaticCam
Added in Version 1.0.
This tag is used to create Type 12 Static Cam Locators.
SummonVehiclePhone
Added in Version 1.0.
This tag is used to create Type 9 Action Event Locators with the SummonVehiclePhone type. These allow the player to open the phonebooth menu to spawn a car.
Teleport
Added in Version 1.0.
This tag is used to create Type 9 Action Event Locators with the Teleport type. These allow the player to interact with the locator's trigger(s) to be teleported to the location of the locator itself.
Waypoint
Added in Version 1.0.
This tag is used to create Type 0 Event Locators using Event 2. These are used as waypoints in missions.
Wrench
Added in Version 1.0.
This tag is used to create Type 9 Action Event Locators with the Wrench type. These are used to spawn the floating collectible wrenches that repair your car.
Path Tags
These tags are used to create Paths.
Path / PathReversed
Added in Version 1.0.
These tags create Paths. These are used to spawn pedestrians and allows them to walk around.
Road Tags
These tags are used to create Intersections and Roads.
Intersection
Added in Version 1.0.
This tag is used to create Intersections. These are used to connect roads to each other to create a large interconnected network.
Road
Added in Version 1.0.
This tag is used to create Roads. These are used by AI cars to navigate the world as well as the game's navigation system.
RoadPairLeft / RoadPairRight
Added in Version 1.0.
These tags are used to create pairs of Roads. These are used by AI cars to navigate the world as well as the game's navigation system.
SimpleRoad
Added in Version 1.0.
This tag is used to create Roads. These are used by AI cars to navigate the world as well as the game's navigation system.
SimpleRoadPairLeft / SimpleRoadPairRight
Added in Version 1.0.
These tags are used to create pairs of Roads. These are used by AI cars to navigate the world as well as the game's navigation system.
World Sphere Tags
These tags are used to create World Spheres.
AnimWorldSphere
Added in Version 1.0.
No description provided.
WorldSphere
Added in Version 1.0.
No description provided.