This command sets the driver of a vehicle.
SetDriver( character );
Game.SetDriver( character )
- character: The name of the character who will drive the vehicle.
- This character will only appear if they're not suppressed with SuppressDriver in the level's load script.
// This vehicle will have Homer as its driver (unless he's suppressed for the level) SetDriver("homer");
// "none" is special and means the vehicle will have no driver. SetDriver("none");
-- This vehicle will have Homer as its driver (unless he's suppressed for the level) Game.SetDriver("homer")
-- "none" is special and means the vehicle will have no driver. Game.SetDriver("none")
Using "none" is NOT equivalent to not calling the command outright. Omitting the command entirely is special in two cases:
- Traffic Vehicles: Traffic car CON files do not call this command at all. This indicates to the game that it should add an invisible driver that uses random traffic dialogue.
- Mission Vehicles: Mission vehicles added with AddStageVehicle can define a path to their CON file. These CON files typically omit SetDriver as AddStageVehicle can specify a driver inline which does not work if the CON file does so.