This command sets whether or not the player character opens the door upon entering a vehicle.
Syntax
SetHasDoors( doors );
Game.SetHasDoors( doors )
- doors: Sets whether or not the player character opens the door upon entering a vehicle.
- Defaults to 1.
Examples
SetHasDoors(1);
Game.SetHasDoors(1)
Notes
This command is overridden by SetIrisTransition in the event that both are present.