This type of condition fails the player if they enter a Type 0 Locator with Event 4. (death trigger) The player is not failed immediately upon entering the death trigger, but rather after the screen fades and the player character respawns.
Context
This command should be called between calls to AddStage and CloseStage.
Examples
AddStage();
AddObjective("dummy");
CloseObjective();
AddCondition("outofbounds"); // Fails the player after they're reset following entry of a death trigger.
CloseCondition();
CloseStage();
AddStage()
AddObjective("dummy")
CloseObjective()
AddCondition("outofbounds") -- Fails the player after they're reset following entry of a death trigger.
CloseCondition()
CloseStage()
Notes
Radical doesn't use this condition in any of their scripts, but it is in fact fully functional.