Fail the player if they collect a wrench.
Examples
AddCondition("collectwrench");
// Optional: Specify the amount of wrenches they're allowed to collect. Defaults to 1.
SetCondTotal(2);
CloseCondition();
Game.AddCondition("collectwrench")
-- Optional: Specify the amount of wrenches they're allowed to collect. Defaults to 1.
Game.SetCondTotal(2)
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18
Added this condition type.