Set the amount of coins the player will be fined if they are caught in a Hit & Run.
Context
This command should be called in a level's initialisation script (leveli.mfk).
Syntax
SetHitAndRunFine( fine_amount );
Game.SetHitAndRunFine( fine_amount )
- fine_amount: The amount to fine the player if they get caught.
- Defaults to 50.
Examples
SetHitAndRunFine(50);
Game.SetHitAndRunFine(50)
Notes
No additional notes.
Version History
1.18
Added this command.