Set the decay delay and decay rate for the insidetrigger / outsidetrigger objectives.
This command should be called between calls to AddObjective and CloseObjective.
SetObjDecay( decay_rate, [decay_delay] );
Game.SetObjDecay( decay_rate, [decay_delay] )
- decay_rate: The rate at which the objective decays.
- Defaults to 0.
- decay_delay: The amount of time that must pass before the objective begins decaying.
AddObjective("insidetrigger"); SetObjTrigger("z2Phone1"); // Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds. SetObjDecay(3, 2); CloseObjective();
Game.AddObjective("insidetrigger") Game.SetObjTrigger("z2Phone1") -- Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds. Game.SetObjDecay(3, 2) Game.CloseObjective()
No additional notes.
Added this command.