Set the decay delay and decay rate for the insidetrigger / outsidetrigger objectives.
Context
This command should be called between calls to AddObjective and CloseObjective.
Syntax
SetObjDecay( decay_rate, [decay_delay] );
Game.SetObjDecay( decay_rate, [decay_delay] )
- decay_rate: The rate at which the objective decays.
- Defaults to 0.
- decay_delay: The amount of time that must pass before the objective begins decaying.
Examples
AddObjective("insidetrigger");
SetObjTrigger("z2Phone1");
// Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
SetObjDecay(3, 2);
CloseObjective();
Game.AddObjective("insidetrigger")
Game.SetObjTrigger("z2Phone1")
-- Decay the meter by "3 seconds" when the player is not inside the trigger for more than 2 seconds.
Game.SetObjDecay(3, 2)
Game.CloseObjective()
Notes
No additional notes.
Version History
1.18
Added this command.