Returns the values of all of the settings of the a mod as a table.
Syntax
GetSettings( [<mod_name>] )
- mod_name: The mod you want to get setting values from.
- Optional, defaults to the mod that called the function.
Examples
-- Get settings of the current mod
local Settings = GetSettings()
-- Get settings of another mod
local Settings = GetSettings("AnotherMod")
Notes
When returning the value of MultipleChoice type settings this function returns them 1 based instead of 0 based like the older GetSetting function.
-- To demonstrate, here's an example.
-- For this example, let's assume that the Difficulty setting is on the first Option.
-- Difficulty would be 0
local Difficulty = GetSetting("Difficulty")
-- Settings.Difficulty would be 1
local Settings = GetSettings()
History
1.23.10
- Fixed an issue where this function read the low 32-bits of the 64-bit signed integer setting values as unsigned and casted that to a 64-bit signed integer to give it to Lua. This caused negative integer setting values to wrap as if they were 32-bit unsigned values.
- If you'd like, you can use something like
if SettingValue > 2147483647 then SettingValue = SettingValue - 4294967296 end
to support old versions of the Mod Launcher.
- If you'd like, you can use something like
1.19
Added this command.