Fail the player if they destroy one or more cars.
Examples
AddCondition("destroycars");
// Optional: Specify specific car models the player will be penalised for. Defaults to all cars.
AddCondTargetModel("glastruc");
// Optional: Specify the total amount of cars they're allowed to destroy. Defaults to 1.
SetCondTotal(2);
CloseCondition();
Game.AddCondition("destroycars")
-- Optional: Specify specific car models the player will be penalised for. Defaults to all cars.
Game.AddCondTargetModel("glastruc")
-- Optional: Specify the total amount of cars they're allowed to destroy. Defaults to 1.
Game.SetCondTotal(2)
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18
Added this condition type.