Modding Tools > Lucas' Simpsons Hit & Run Mod Launcher > Hacks > Mod Requirable Hacks > Custom Trigger Actions

Custom Trigger Actions

This hack must be required by a mod to be enabled.

This hack allows you to bind custom actions to the triggers of specific locators or events.

Requiring This Hack

To require this hack, add this line to your mod's Meta.ini:

RequiredHack=CustomTriggerActions

Your mod must provide a configuration file when requiring this hack.

Configuring This Hack

To configure this hack, create a file named CustomTriggerActions.ini and add the parameters necessary for your mod inside it.

; [Action] Section
	; Name: The name of the action (referenced by a CustomTriggerAction).
	; Type: The type of action to use.
		; ChangeTexture: Change a texture of a specific shader.
		; ChangeHUDMapDrawable: Change the current HUD Map Drawable.
		; DestroyCar: Destroy the car that entered the trigger.
		; SetHitAndRunMeter: Set the current value of the Hit & Run Meter.
		; ChangeTrafficGroup: Set the current traffic group. Your mod must use CustomTrafficSupport and enable DynamicGroups for this to do anything.
		; TriggerMusicEvent: The name of the event in the current music RMS to trigger. Does nothing if the event does not exist.
		
		; ChangeTexture Type
	; Shader: The name of the shader whose texture you want to change.
	; Texture: The new texture name to set the shader to.
	
		; ChangeHUDMapDrawable Type
	; DrawableName: The name of the drawable to use for the HUD Map.
	
		; DestroyCar Type
	; No extra parameters.

		; SetHitAndRunMeter Type
	; Value: The value to set the meter to. 0 to 100.
	
		; ChangeTrafficGroup Type
	; Value: The traffic group index to use.
	
		; TriggerMusicEvent
	; Event: The name of the event to trigger.
	
; [Condition] Section
	; Name: The name of the condition (referenced by a CustomTriggerAction).
	; Type: The type of the condition.
		; Car: The condition will be true if any car enters the trigger.
		; PlayerCar: The condition will be true if the player's car enters the trigger.
		; Character: The condition will be true if any character enters the trigger.
		; Conditions: The condition will be true if all the specified conditions are met.
		; Condition: The condition will be true if any of the specified conditions are met.
		; IsPlayer: The condition will be true if the thing that entered the trigger is the player.
		; Mission: The condition will be true if the player is currently in this mission.
		; UnlockedMission: The condition will be true if the player has this mission unlocked.
		; CompletedMission: The condition will be true if the player has this mission completed.
	; Not: Set if this will be true when the condition is NOT met instead of when it is. Defaults to 0.
	
		; Car/PlayerCar Types
	; CarName: Specify the name of a specific car that will validate the condition.
	; CarIndex: Specify the index of a specific car that will validate the condition.
	
		; Character Type
	; CharacterName: Specify a specific character that will validate the condition.
	
		; Conditions/Condition Types
	; Condition: Specify a sub-condition that will validate the main condition. Repeat for multiple conditions.
        
		; Mission Type
	; Level: The level of the mission that's required to meet the condition. 1-7. Required.
	; Mission: The index of the mission that's required to meet the condition. 0-7 in Level 1, 1-7 in all other levels. Optional.
	; SundayDrive: Specify if the condition should apply to the Sunday Drive mission instead of the main mission. Optional.
	;	OR
	; BonusMission: The index of the bonus mission that's required to meet the condition. 1-5. Optional.
		; The street races are 1-3, the wager race is 4 and the actual bonus mission is 5.
        
		; UnlockedMission Type
	; Level: The level of the mission that's required to meet the condition. 1-7. Required.
	; Mission: The index of the mission that's required to meet the condition. 0-7 in Level 1, 1-7 in all other levels. Required.

		; CompletedMission Type
	; Level: The level of the mission that's required to meet the condition. 1-7. Required.
	; Mission: The index of a story mission that's required to meet the condition. 0-7 in Level 1, 1-7 in all other levels.
	;	OR
	; BonusMission: The index of a bonus mission that's required to meet the condition. 1-5. Required.
		; The street races are 1-3, the wager race is 4 and the actual bonus mission is 5.
		;	Note that 4 will only work if the Wager Race is actually a Wager Race and not something else (like the Taxi Mission in Donut Mod 4)
	; BestTime: Set the best time required in seconds.
		; The game only saves a best time for street races (bonus mission 1-3) if they have a timer.
		; The game only saves a best time for wager races if they're actually a wager race.

; [Trigger] Section
	; Name: The name of the trigger (referenced by a CustomTriggerAction).
	; LocatorType: The type of locator whose triggers will be used.
		; 0: If 0 is used, you can specify a specific event index.
		; 9: If 9 is used, you can specify a specific sub-type.
	; LocatorType0Event: Require a specific event index if Type 0 locators are required.
	; LocatorType9Type: Require a specific sub-type if Type 9 locators are required.
	; LocatorName: Match a specific locator name. Repeat for multiple locators.
	; TriggerName: Match a specific trigger name. Repeat for multiple triggers.
	; Condition: Require a specific condition to be met for this trigger to be met. Repeat for multiple conditions. Only one of the specified conditions needs to be met.
	
; [CustomTriggerAction] Section
	; Action: The name of an Action to perform. Repeat for multiple Actions.
	; Condition: Specify a condition that will trigger this when it's met. Repeat for multiple Conditions.
	; PreventDefault: Prevent the default action of the specified Trigger or Event when this CustomTriggerAction occurs.
		; This can cause issues depending on what exactly you're preventing.

	; Event: The index of an event that will trigger this CustomTriggerAction when it occurs. Repeat for multiple Events.
	; Trigger: The name of a trigger required to trigger the action. Repeat for multiple Triggers.

[Action]
Name=TriggerHitAndRun
Type=SetHitAndRunMeter
Value=100

[Condition]
Name=IsL1M1
Type=Mission
Level=1
Mission=1

[Condition]
Name=IsL1M1Sunday
Type=Mission
Level=1
Mission=1
SundayDrive=1

[Condition]
Name=IsL1M2Unlocked
Type=UnlockedMission
Level=1
Mission=2

[Trigger]
Name=glastrucEntry
LocatorType=0
LocatorType0Event=79
LocatorName=glastruc

[Trigger]
Name=WaspTriggers
LocatorType=15

[Trigger]
Name=Z1Phone1
LocatorType=9
LocatorType9Type=SummonVehiclePhone
LocatorName=Z1p1

[CustomTriggerAction]
Action=TriggerHitAndRun
Trigger=glastrucEntry
Condition=IsL1M1Sunday

[CustomTriggerAction]
Action=TriggerHitAndRun
Trigger=Z1Phone1
Condition=IsL1M1

[CustomTriggerAction]
Action=TriggerHitAndRun
Trigger=WaspTriggers
Condition=IsL1M2Unlocked

Debug Text Mode

This hack registers a debug mode when used alongside Debug Text.

Version History

1.23.6

  • Added a CompletedMission type for [Condition] sections.
    • This allows you to check whether or not a particular story mission, street race or bonus mission has been completed.
  • Added a debug text mode that shows all registered conditions and whether or not they're currently met.

1.22.2

  • Added a Not property on conditions that makes them return true when they are not met.
  • Made the BonusMission property on Mission type [Condition] sections work as originally documented.
    • This value was documented as being a number from 1 to 5.
    • All previous versions were checking for 21 to 25 instead of 1 to 5.
    • For backwards compatibility reasons, it now checks for either set of numbers.

1.22

  • Added a ChangeTrafficGroup action. This allows you to set the current traffic group with any trigger. This does effectively nothing unless DynamicTraffic is enabled in CustomTrafficSupport.
  • Added a TriggerMusicEvent action. This allows you to trigger any music event in the current music RMS file with any trigger.
    • Due to various ways the game handles music, this might not be very practical but it's there!

1.21

  • Fixed an oversight where this hack was marked as Advanced.
  • Fixed an oversight where this hack was still marked as Unreleased.

1.20

Added this hack.

Donut Team © 2023 · v4.0