SetCondDelay( delay );
Game.SetCondDelay( delay )
- delay: The amount of time in seconds to delay the mission ending after the condition is failed.
AddCondition("jump"); // Make it wait longer for some reason. SetCondDelay(3); CloseCondition();
Game.AddCondition("jump") -- Make it wait longer for some reason. Game.SetCondDelay(3) Game.CloseCondition()
No additional notes.
Added this command.