Set the amount the Hit & Run meter will decay each second while the player is in a Hit & Run.
Context
This command should be called in a level's initialisation script (leveli.mfk).
Syntax
SetHitAndRunDecayHitAndRun( decay_rate );
Game.SetHitAndRunDecayHitAndRun( decay_rate )
- decay_rate: The rate at which the meter will decay while in a Hit & Run.
- Defaults to 6.0.
Examples
SetHitAndRunDecayHitAndRun(6.0);
Game.SetHitAndRunDecayHitAndRun(6.0)
Notes
No additional notes.
Version History
1.18
Added this command.