Modding Tools > Lucas' Simpsons Hit & Run Map Builder > XML Format > Entity Elements > ATC

ATC

This Element

This type of element is used to input and generate a new ATC chunk.

These can be referenced by a SetParameter element inside a ModelOutputInstructions.

<ATC Name="NewATC">
	<!-- See Child Elements -->
</ATC>
  • Name: The name of this ATC.

Child Elements

Entries

This element inputs existing ATC entries from an InputPure3DFile.

<InputPure3DFile Name="BaseGameATCFile" Path="$(GamePath)\art\atc\atc.p3d" />

<ATC Name="ATC">
	<Entries InputPure3DFile="BaseGameATCFile" />
</ATC>

Entry

This element adds a new entry to the ATC file.

These can be referenced by name with various group tags as long as this ATC is referenced in the map's ModelOutputInstructions.

<Entry Name="LardLadHead" SoundResouceDataName="smash" Particle="eCarExplosion" BreakableObject="" Friction="54" Mass="50" Elasticity="100" />
  • Name: The name of this ATC entry to reference it by elsewhere.
  • SoundResourceDataName: The sound resource data name for this entry.
  • Particle: The particle effect for this entry.
  • BreakableObject: The breakable object effect for this entry.
  • Friction: The friction for this entry.
  • Mass: The mass for this entry.
  • Elasticity: The elasticity for this entry.

OutputPure3DFile

This element specifies the OutputPure3DFile the new ATC chunk will go into.

<OutputPure3DFile Name="NewATCFile" Path="newatc.p3d" />

<ATC Name="NewATC">
	<!-- You should have Entries / Entry elements here to populate the new ATC chunk -->
	<!-- Otherwise, you'll just build a useless empty ATC file -->
	
	<OutputPure3DFile Name="NewATCFile" />
</ATC>

Examples

This is an example of a new ATC file with the base game entries and a new entry. The ATC is then referenced by a ModelOutputInstructions element.

	<InputPure3DFile Name="BaseGameATCFile" Path="$(GamePath)\art\atc\atc.p3d"/>
	
	<OutputPure3DFile Name="NewATCFile" Path="$(OutputArtCF)\atc\atc.p3d"/>
	
	<ATC Name="NewATC">
		<Entries InputPure3DFile="BaseGameATCFile"/>
		
		<Entry Name="LardLadHead" SoundResouceDataName="smash" Particle="eCarExplosion" BreakableObject="" Friction="54" Mass="50" Elasticity="100"/>

		<OutputPure3DFile Name="NewATCFile"/>
	</ATC>

	<ModelOutputInstructions Name="Zone">
		<ExecuteInstructions Name="BaseZone"/>
		
		<SetParameter Name="VertexColours" Value="World"/>
		
		<SetParameter Name="ATC" Value="NewATC"/>
	</ModelOutputInstructions>

Version History

1.0

Initial release.

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