This command makes the player reset in their car when resuming a stage from a checkpoint.
Context
This command should be called between calls to AddStage and CloseStage.
Additionally, this should be called alongside CHECKPOINT_HERE.
Syntax
SetCheckpointResetPlayerInCar( locator );
Game.SetCheckpointResetPlayerInCar( locator )
- locator: The name of a Type 3 Locator that the car will spawn on.
Examples
AddStage();
CHECKPOINT_HERE();
SetCheckpointResetPlayerInCar("m1_carstart");
AddObjective("dummy");
CloseObjective();
CloseStage();
Game.AddStage()
Game.CHECKPOINT_HERE()
Game.SetCheckpointResetPlayerInCar("m1_carstart")
Game.AddObjective("dummy")
Game.CloseObjective()
Game.CloseStage()
Notes
No additional notes.
Version History
1.25
Added this command.