This command makes the player reset in their car when resuming a stage from a checkpoint.
Additionally, this should be called alongside CHECKPOINT_HERE.
SetCheckpointResetPlayerInCar( locator );
Game.SetCheckpointResetPlayerInCar( locator )
- locator: The name of a Type 3 Locator that the car will spawn on.
AddStage(); CHECKPOINT_HERE(); SetCheckpointResetPlayerInCar("m1_carstart"); AddObjective("dummy"); CloseObjective(); CloseStage();
Game.AddStage() Game.CHECKPOINT_HERE() Game.SetCheckpointResetPlayerInCar("m1_carstart") Game.AddObjective("dummy") Game.CloseObjective() Game.CloseStage()
No additional notes.
Added this command.