Set how any ASF condition displays to the user.
Context
This command should be called between calls to AddCondition and CloseCondition.
Syntax
SetCondDisplay( display_type );
Game.SetCondDisplay( display_type )
In any ASF Condition
- display_type: The type of display to use to convey (or hide) the condition to the player.
- none: The display will be hidden.
In maintainSpeed Conditions
- display_type: The type of display to use to convey (or hide) the condition to the player.
- fill: The bar will be full when the player is near the midpoint of the specified speed range.
- midpoint: The bar will be empty when the player is near the lower limit and full when the player is near the higher limit.
- Default.
- none: The display will be hidden.
Examples
AddCondition("hitpeds");
SetCondDisplay("none");
CloseCondition();
Game.AddCondition("hitpeds")
Game.SetCondDisplay("none")
Game.CloseCondition()
Notes
No additional notes.
Version History
1.18.1
Added the "none" display mode that works on all ASF conditions.
1.18
Added this command.